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1995-08-20
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From awooldri@ezmail.ucs.indiana.edu Mon Mar 14 18:45:56 1994
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From: Andrew Wooldridge <awooldri@indiana.edu>
To: jfy@cis.ksu.edu
Subject: Forwarded mail....something new for your collection
Date: Mon, 14 Mar 1994 19:41:03 -0400 (EST)
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["14944" "Mon" "14" "March" "1994" "19:41:03" "-0400" "Andrew Wooldridge" "awooldri@indiana.edu" nil "279" "Forwarded mail....something new for your collection" "^From:" nil nil "3" nil nil])
Below is a game I threw together, it's the first incarnation, I hope it
qualifies as a submission....
*************************************************************************
* Andrew Lee Wooldridge awooldri@indiana.edu *
* Bloomington, IN "whisperstorm" *
* Consultant/Programmer/Info Hog Artificial Life -research/study *
*************************************************************************
*(((((((((((((((((((({{{{{welcome to cyberspace}}}}}))))))))))))))))))))*
*************************************************************************
---------- Forwarded message ----------
Date: Mon, 14 Mar 1994 19:01:22 -0500
From: Andrew L Wooldridge <awooldri@silver.ucs.indiana.edu>
To: awooldri@silver.ucs.indiana.edu
______________________________________
\=====================================|)
|____________________________________/ __^__
|n| ___________./---/______\--\.___________
STAR TREK |n| {||____________________________________/
VCR/EPISODE |n| / n \----.__________.----/
GAME |n| / n / "--"
____| |____/---------------/_
_-|=====|_|======================|/ by Andrew Wooldridge
{__|======================()======|(- ver 0.01
'===\_______________________-----~ \
Disclaimer: I claim no rights to anything in this game, it is for
the enjoyment of fans and to further the Star Trek universe. You can
copy and alter this all you wish, only please at least mention my name in
the credits...
**************************************************************************
Origins: This game started out as just an idea from me to try to
breathe new life into all those vcr-episodes fans have stored in boxes all
over their house....Its not really involved or complicated but it is
adaptable to you adding to it or altering it... If you have any comments
at all to upgrade or even just trash this, just email me at:
awooldri@indiana.edu
snail-mail:
Andrew Wooldridge
569 Evermann Apts.
Bloomington IN 47406
P.S. I came up with this entirely on my own, but if you know of someone who
has something similar or exactly the same (how?) email me and Ill be
happy to credit them or whatever....
***************************************************************************
-------=======\\\\\\\THE RULES///////=======-------
(*) Overview: Essentially a free for all, players assume roles
of different characters that they know or guess will be in
the episode that will be showing. Usually this should be limited
to the bridge crew, because of the scoring rules.
Heres how it works:
Players score points while watching the episode by marking one "pip"
each time their character appears in a scene, ie, a scene being
defined as a distinct camera view switch, or jump to a new area..
These points help each character become more powerful as the episode
progresses. During pauses (see below), or commercials (for those
who didnt edit them out) players take turns attacking each others
ships. Details are described under Character Sheet...
(this scoring paradigm is one that is the least "mentally intensive"
I believe, since you are watching the episode probably to enjoy it
and are not wanting to get very distracted with this game....
The scoring mechanism for all those "star trek drinking games"
can be used for scoring here, if the necessary adjustments are
made...that's up to you) Disputes are settled by the trusty Rewind
key.
(1) What you need:
. some dice (at the very least one 6sided die)
. score sheets (provided at end of this posting)
. pencils
. star trek episode(s)
. vcr
. remote (optional for basic game)
. players (at least two)
(2) Star Up:
. Get vcr tape ready to play
. select character (or characters - see below)
. roll scores (see below)
. establish who controls the remote 1st (for rich players, give
everyone a remote.. and if so, have some other way to keep
track of who was last on the last turn)
(3) Character Sheets:
. Depending on how many people are playing, characters assume
a primary Star Trek character. The appearance of their
character on thescreen in a scene allows them to
mark a "pip" on their Speed(warp speed tally).
. Usually this would be :Picard, Riker, Jordi, Crusher, Data(Lore),
Troi, etc.
. Before the game starts, each player rolls 1d6 for each of the
following:
- Photon Torpedos (P) : This times an attack roll will determine
an ATTACK ( P X 1d6 = ATTACK)
- Shields (S) : This times a defend roll will determine a DEFENCE
(S X 1d6 = DEFENCE)
- Engineering (E) : Rolling under this will result in a succesful
REPAIR (1d6 < E = REPAIR)
. Also, your Starship has 4 areas P,E,S1,S2:
P = Photon Torpedo Bays: roll 1d6 initially
Can be REPAIR'ed up to 10 pts (symbolizing
your engineer putting bubblegum or something
special to boost the power)
E = Engineering Room: roll 1d6 initially. Can be REPAIR'ed
to 10 pts (same as above)
S1,S2 = Shield Generators : roll 1d6 initially. REPAIR'ed
to 10 pts apiece (same as above)
(optional: roll an additional 1d6, putting points where
you want (up to 6, duh) so to avoid players just REPAIRing
for the first few turns)
. Ok now you should have scores in the three "statistical" areas
and energy points in your starship.
- Now whats that "speed" thing for?
. Warp drive: ALL players star off with zero speed. As players get
more scenes, they begin to accellerate and thusly have more of
a "punch" during ATTACKs and ability to REPAIR more (since
they can fly away to repair and come back faster)
- So Im going faster, so what?
. Well, heres how it works, if you are succesful in an attack, the
player you attacked takes damage equal to your WARP speed, in
the area you specified before the attack (ie, you said " I'm
attacking Warf's Engineering Section" and you succeed, then
Warf takes, say 3 points off his E energy reserves on his ship,
since you were going warp 3. And Warf says "D-oh!"
(see Saturday Night Live)
. You cannot do fractional damage, except right at first, when you
have achieved FULL IMPULSE (having gotten 5 scenes) where you can
do .5 damage... (Ouch, that tickled) Which means that if you
just got to warp 3 (30 scenes), you cannot attack at warp 4 level
until you get 10 more scenes. (Hey, dont forget, you can change the
rules all you want, but just agree on 'em first...)
. Once you get to 9.999 (which behaves as 10 pts damage) You cant
go any faster......That's just Star Trek...
(4) Play Action:
. Ok, here's the play action:
Players watch the episode and accumulate points for
scenes (or whatever)
When there is a commercial or PAUSE (see below)
players take turns attacking each other (teams are encouraged,
but remember, the winner is the last one alive), or
repairing, or DIVERTING.
. ATTACK/DEFENCE : Player says something like "Im attacking Troi's
Shield one" then rolls 1d6. Troi rolls as well.
If Players ATTACK (1d6 X P(hoton Torpedo)) is greater than
Troi's DEFENCE (1d6 X S(hields)) then Troi's S1 reserve of
energy is dropped by Player's WARP. Damage can only go to
zero. If Troi's DEFENCE is equal or greater, then she is
succesful in defending and no damage is incurred.
. REPAIR : Player rolls 1d6,(saying" Im trying to repair Shield one"
and if it's equal or below their ENGINEERING stat,
then they can repair S1 up to 10 pts, depending on their WARP.
. DIVERT : Player says "Divert power to Photon Torpedo Bays" or
whatever area.. and can take points from anywhere else on
their ship to shore up their torpedo bays. BUT, they must
leave 1 (one) point in the area(s) they take power from..
This action is always successful, so there's no roll.
(its also that way to make it different from REPAIR)
(5) Limitations:
. If you have 0 points in your Photon Torpedo Bays, you cannot ATTACK
(and you cant divert power to it, if all the rest of your
areas have only 1 pt apiece)
. If you have 0 points in BOTH Shield Generators, you cannot DEFEND
(real bummer, eh) and Others attack are automatically
succesful (But you can still defend, if you have only one in
either, so its not that bad)
. If you have 0 points in Engineering Section, you cannot DIVERT
but you can REPAIR (since any joe starfleet officer can turn a
screw, eh?) But if Engineering is down, its as if they cannot
divert power until they themselves have at least 1 energy pt.
(6) Special Powers:
. Self distruct: If you are dying, and have at least one point in
your ship anywhere, you can go out with a bang. You blow up, and
it acts as an ATTACK to EVERYONE's ENGINEERING, and you get an
automatic 6 as your dice roll (so, everyone behaves as if you
ATTACKED their engineering section with a roll of 6 x your
P(hoton Torpedo) skill. They must DEFEND, else take damage with
your speed)
. ???? be creative but fair. All-powerful players aren't fun. :(
(7) Misc.
. The player with the remote is the first to ATTACK (or whatever)
. the last player to have a turn gets the remote and gets to
be the first next time (the last shall be first.....)
. play goes right to left.
. If everyone has a remote (yeah, right) use some other star-trek
type toy or something to symbolize initiative..
. Pausing: If you don't have commercials (and even badly edited jumps
count: " And now for a mess- erk!"(static) "Captain, sensors....")
You can do Pauses: A player can Pause By yelling" Pause!"
and then there's a round where each player gets one turn, starting
with the Player who yelled Pause. BUT, it will cost the Pauser
10 pips, ie one warp. That way everyone's not yelling pause every
second. And the 10 pip drop takes effect BEFORE an ATTACK.
(8) Questions:
. It takes forever to get up to speed, since characters have few
scenes---You can give each player two characters to get points
from, to allow the warp damage to jump faster...
. Nobody ever dies since they heal so fast---Well, let the
player with the most energy points win, after the tape is over.
. Why are starfleet officers (or occifers, if you're drunk)
fighting each other?---Its a game, pretend its a holodeck exercise.
. It a boring, stupid, (your adjective here) game. ---Make it better
and send me a copy of the revised rules, Ill keep updating this
if there's any interest...
. Can i use this on movies? Non-star trek....---sure, and you
can even play more than one episode in a row to get your
warp speed up and kill off players.
. Just killing is stupid..---well, there are other games, and
you can add to this all you want...
. Something in your rules is contradictory, too hard, easy, etc
---please let me know...:)
(9) Add-ons
. Add two more moves, involving a premade deck of cards, where
the player can pick up a card to play then or save to use as
a "whammy" later (like "Borg attack, everyone loses a point on
both shield generators, except holder of card" ,
or "Installed a Romulan cloaking device, holder is free from
attacks for two turns, until it burns out", stuff like that..
. Time's Arrow (aaaaahh!) a card, which played, forces the
episode on the vcr to be rewound for 5 or 10 seconds, but
nobody loses points, but just keep going and get any points
a 2nd time...that overlap.
. Ship takeovers...if a player is about to die (one or two points
left)he can opt to be taken over- whereopon, he must do what the
captor tells him to (in terms of attacks, etc) in return for
a few more points (transferred from the captor). The captive
ship would have the option of rebelling later after building up
power again.
(10) Character sheet: see below.....
*****************************************8X cut here ****************
))))))))))) THE STAR TREK VCR/EPISODE GAME (public domain)
NAME:________________________
(1D6) (1D6) (1D6)
*(IMPULSE) #PHOTON TORPEDO# @SHIELDS@ %ENGINEERING%
0-----|-----, | | | | | |
| | | WARP 1 |______________| |_______| |___________|
|_____|_____| SHIP :____________________________________
| | | CAPTAIN:____________________________________
|_____|_____| 2
| | | P{_____}
|_____|_____| 3 /
| | | ___ |/'
|_____|_____| 4 ___....-----'---`-----....___
| | | =========================================
|_____|_____| 5 ___`---..._______...---'___
| | | S1{_____} (___) _|_|_|_ (___) S2{_____}
|_____|_____| 6 \\____.-'_.---._`-.____//
| | | ~~~~`.__`---'__.'~~~~
|_____|_____| 7 ~~~~~
| | | |\
|_____|_____| 8 `\E{_____}
| | |
|_____|_____| 9
| | |
|_____|_____| 9.99999 (10) WINS_____ LOSSES_____ W/L RATIO______